It’s no secret that games which make use of 3D technology have to take a hit on the performance side in order for the effect to work. According to Cervat Yerli, CEO and founder of Crytek, Crysis 2 only suffers a paltry impact of “1.5 percent” to performance, thanks to Crytek’s “magic.”
“You will laugh now,” Yerli told VideoGamer.com. “Our impact is 1.5 per cent. You play 2D or 3D, you have no difference. It’s pretty much for free. People, when they ask how, I say it’s our little magic.
“That’s why we also can do it on 360. That’s the ironic part of it. In a funny way, people banked their investment on PS3 or on other 3D solutions, thinking the 360 can not do it. I’m saying, well, we’ve proven it. Whenever we show 3D, we show it intentionally on 360 to make the point. It works. It works flawless on PS3, 360 and PC as well. It just works; and one-and-a-half per cent impact only. Out of 30 frames it’s 0.4 frames. So you don’t notice it. That’s what I want to say.”
Obviously, Yerli declined to reveal exactly how Crytek were achieving the results (it wouldn’t be much of a “secret” if he did), but he did say they were only rendering once, and then creating (using this “magic”) a second image required for 3D (one for each eye).
Understandably, Crytek are rather happy at the breakthrough, which means that Crysis 2 will be the only title in 3D on all 3 HD platforms, the Playstation 3, Xbox 360 and PC, when it launches this Autumn.
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